Thursday, April 16, 2026
Friday, March 28, 2025
Wednesday, June 12, 2024
Wednesday, August 12, 2015
PROPS | CHARACTER WIP #2
A few snapshots of my backlog of works based of original ideas #2. Maya, Zbrush. These are ongoing personal projects that I work on whenever time allows. Comments and critiques are welcome.
Monday, August 3, 2015
Contemporary character cloth & folds
A look at folds and rendering various types of cloth materials such as denim (pants), nylon (lining), cotton (Polo), linen (Blazer), leather and rubber (shoes). Modeled in Zbrush/Topogun - Textured in Mari/Photoshop - UV's in Roadkill -Rendered in Keyshot. Critiques are always welcome.
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About Me
- Salim
- I am a digital sculptor and 3d generalist with a profound fascination towards human anatomy, lighting and story telling. I was the lead artist and art director at Absurd Interactive on "This is not a ball game.", a title released this spring on iOS. I am currently living in Redmond, Washington,USA. I am fluent in French, Italian and English.
































