Wednesday, June 26, 2013


Sub-d Maya modeling in Maya.

Here is the blocking of a scene for a concept Mock-up I had done for work. The concept is two years old but it could still be of value to my company and I therefore can't show it to you at this time.

About Me

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I am a digital sculptor and 3d generalist with a profound fascination towards human anatomy, lighting and story telling. I was the lead artist and art director at Absurd Interactive on "This is not a ball game.", a title released this spring on iOS. I am currently living in Redmond, Washington,USA. I am fluent in French, Italian and English.