Wednesday, May 29, 2013

PROP - HARD SURFACE - BUCKLE

You never know when you might need one of those... This one was fully modeled inside Zbrush.


About Me

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I am a digital sculptor and 3d generalist with a profound fascination towards human anatomy, lighting and story telling. I was the lead artist and art director at Absurd Interactive on "This is not a ball game.", a title released this spring on iOS. I am currently living in Redmond, Washington,USA. I am fluent in French, Italian and English.